93 research outputs found

    Automated Mortality Prediction in Critically-ill Patients with Thrombosis using Machine Learning

    Get PDF
    Venous thromboembolism (VTE) is the third most common cardiovascular condition. Some high risk patients diagnosed with VTE need immediate treatment and monitoring in intensive care units (ICU) as the mortality rate is high. Most of the published predictive models for ICU mortality give information on in-hospital mortality using data recorded in the first day of ICU admission. The purpose of the current study is to predict in-hospital and after-discharge mortality in patients with VTE admitted to ICU using a machine learning (ML) framework. We studied 2,468 patients from the Medical Information Mart for Intensive Care (MIMIC-III) database, admitted to ICU with a diagnosis of VTE. We formed ML classification tasks for early and late mortality prediction. In total, 1,471 features were extracted for each patient, grouped in seven categories each representing a different type of medical assessment. We used an automated ML platform, JADBIO, as well as a class balancing combined with a Random Forest classifier, in order to evaluate the importance of class imbalance. Both methods showed significant ability in prediction of early mortality (AUC=0.92). Nevertheless, the task of predicting late mortality was less efficient (AUC=0.82). To the best of our knowledge, this is the first study in which ML is used to predict short-term and long-term mortality for ICU patients with VTE based on a multitude of clinical features collected over time

    Bayesian evaluation of three serological tests for the diagnosis of bovine brucellosis in Bangladesh

    Get PDF
    We evaluated the performance of three serological tests – an immunoglobulin G indirect enzyme linked immunosorbent assay (iELISA), a Rose Bengal test and a slow agglutination test (SAT) – for the diagnosis of bovine brucellosis in Bangladesh. Cattle sera (n = 1360) sourced from Mymensingh district (MD) and a Government owned dairy farm (GF) were tested in parallel. We used a Bayesian latent class model that adjusted for the conditional dependence among the three tests and assumed constant diagnostic accuracy of the three tests in both populations. The sensitivity and specificity of the three tests varied from 84.6% to 93.7%, respectively. The true prevalences of bovine brucellosis in MD and the GF were 0.6% and 20.4%, respectively. Parallel interpretation of iELISA and SAT yielded the highest negative predictive values: 99.9% in MD and 99.6% in the GF; whereas serial interpretation of both iELISA and SAT produced the highest positive predictive value (PPV): 99.9% in the GF and also high PPV (98.9%) in MD. We recommend the use of both iELISA and SAT together and serial interpretation for culling and parallel interpretation for import decisions. Removal of brucellosis positive cattle will contribute to the control of brucellosis as a public health risk in Bangladesh

    Recognizing Induced Emotions of Movie Audiences From Multimodal Information

    Get PDF
    Recognizing emotional reactions of movie audiences to affective movie content is a challenging task in affective computing. Previous research on induced emotion recognition has mainly focused on using audio-visual movie content. Nevertheless, the relationship between the perceptions of the affective movie content (perceived emotions) and the emotions evoked in the audiences (induced emotions) is unexplored. In this work, we studied the relationship between perceived and induced emotions of movie audiences. Moreover, we investigated multimodal modelling approaches to predict movie induced emotions from movie content based features, as well as physiological and behavioral reactions of movie audiences. To carry out analysis of induced and perceived emotions, we first extended an existing database for movie affect analysis by annotating perceived emotions in a crowd-sourced manner. We find that perceived and induced emotions are not always consistent with each other. In addition, we show that perceived emotions, movie dialogues, and aesthetic highlights are discriminative for movie induced emotion recognition besides spectators’ physiological and behavioral reactions. Also, our experiments revealed that induced emotion recognition could benefit from including temporal information and performing multimodal fusion. Moreover, our work deeply investigated the gap between affective content analysis and induced emotion recognition by gaining insight into the relationships between aesthetic highlights, induced emotions, and perceived emotions

    Speaker-independent emotion recognition exploiting a psychologically-inspired binary cascade classification schema

    No full text
    In this paper, a psychologically-inspired binary cascade classification schema is proposed for speech emotion recognition. Performance is enhanced because commonly confused pairs of emotions are distinguishable from one another. Extracted features are related to statistics of pitch, formants, and energy contours, as well as spectrum, cepstrum, perceptual and temporal features, autocorrelation, MPEG-7 descriptors, Fujisakis model parameters, voice quality, jitter, and shimmer. Selected features are fed as input to K nearest neighborhood classifier and to support vector machines. Two kernels are tested for the latter: Linear and Gaussian radial basis function. The recently proposed speaker-independent experimental protocol is tested on the Berlin emotional speech database for each gender separately. The best emotion recognition accuracy, achieved by support vector machines with linear kernel, equals 87.7%, outperforming state-of-the-art approaches. Statistical analysis is first carried out with respect to the classifiers error rates and then to evaluate the information expressed by the classifiers confusion matrices. © Springer Science+Business Media, LLC 2011

    Monolingual Biases in Simulations of Cultural Transmission

    No full text
    Recent research suggests that the evolution of language is affected by the inductive biases of its learners. I suggest that there is an implicit assumption that one of these biases is to expect a single linguistic system in the input. Given the prevalence of bilingual cultures, this may not be a valid abstraction. This is illustrated by demonstrating that the ‘minimal naming game’ model, in which a shared lexicon evolves in a population of agents, includes an implicit mutual exclusivity bias. Since recent research suggests that children raised in bilingual cultures do not exhibit mutual exclusivity, the individual learning algorithm of the agents is not as abstract as it appears to be. A modification of this model demonstrates that communicative success can be achieved without mutual exclusivity. It is concluded that complex cultural phenomena, such as bilingualism, do not necessarily result from complex individual learning mechanisms. Rather, the cultural process itself can bring about this complexity

    A new approach to cure and reinforce cold-cured acrylics

    Get PDF
    Purpose: The low degree of polymerization of cold-cured acrylics has resulted in inferior mechanical properties and fracture vulnerability in orthodontics removable appliances. Methods: In this study, the effect of reinforcement by various concentrations of chopped E-glass fibers (0%, 1%, 2%, 3% and 5% by weight of resin powder) and post-curing microwave irradiation (800 W for 3 min) on the flexural strength of cold-cured acrylics was evaluated at various storage conditions (at room temperature for 1 day and 7 days; at water storage for 7, 14 and 30 days). Results: The data was analyzed by using 1-way and 2-way ANOVA, and a Tukey post hoc test (α = .05). The specimens with chopped E-glass fibers treated with post-curing microwave irradiation significantly increased the flexural strength of cold-cured PMMA. The optimal concentration might be 2% fibers under irradiation. Conclusions: The exhibited reinforcement effect lasted in a consistent trend for 14 days in water storage. A new fiber-acrylic mixing method was also developed. © 2012 The Author(s).published_or_final_versio

    A serious games platform for cognitive rehabilitation with preliminary evaluation

    Get PDF
    In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.- This work has been supported by FCT - Fundacao para a Ciencia e Tecnologia in the scope of the projects: PEst-UID/CEC/00319/2015 and PEst-UID/CEC/00027/2015. The authors would like to thank also all the volunteers that participated in the study

    PULP: an Adaptive Gossip-Based Dissemination Protocol for Multi-Source Message Streams

    Get PDF
    Gossip-based protocols provide a simple, scalable, and robust way to disseminate messages in large-scale systems. In such protocols, messages are spread in an epidemic manner. Gossiping may take place between nodes using push, pull, or a combination. Push-based systems achieve reasonable latency and high resilience to failures but may impose an unnecessarily large redundancy and overhead on the system. At the other extreme, pull-based protocols impose a lower overhead on the network at the price of increased latencies. A few hybrid approaches have been proposed-typically pushing control messages and pulling data-to avoid the redundancy of high-volume content and single-source streams. Yet, to the best of our knowledge, no other system intermingles push and pull in a multiple-senders scenario, in such a way that data messages of one help in carrying control messages of the other and in adaptively adjusting its rate of operation, further reducing overall cost and improving both on delays and robustness. In this paper, we propose an efficient generic push-pull dissemination protocol, Pulp, which combines the best of both worlds. Pulp exploits the efficiency of push approaches, while limiting redundant messages and therefore imposing a low overhead, as pull protocols do. Pulp leverages the dissemination of multiple messages from diverse sources: by exploiting the push phase of messages to transmit information about other disseminations, Pulp enables an efficient pulling of other messages, which themselves help in turn with the dissemination of pending messages. We deployed Pulp on a cluster and on PlanetLab. Our results demonstrate that Pulp achieves an appealing trade-off between coverage, message redundancy, and propagation delay. © 2011 Springer Science+Business Media, LLC
    corecore